newsmemory-ios-sdk/Frameworks/React-Fabric.xcframework/ios-arm64_x86_64-simulator/Headers/react/renderer/uimanager/consistency/LazyShadowTreeRevisionConsi...

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <react/renderer/components/root/RootShadowNode.h>
#include <react/renderer/consistency/ShadowTreeRevisionConsistencyManager.h>
#include <react/renderer/mounting/ShadowTreeRegistry.h>
#include <react/renderer/uimanager/consistency/ShadowTreeRevisionProvider.h>
#include <cstdint>
#include <memory>
#include <shared_mutex>
namespace facebook::react {
/**
* This class implements UI consistency for the JavaScript thread.
* This implementation forces JavaScript to see a stable revision of the shadow
* tree for a given surface ID, only updating it when React commits a new tree
* or between JS tasks.
*/
class LazyShadowTreeRevisionConsistencyManager
: public ShadowTreeRevisionConsistencyManager,
public ShadowTreeRevisionProvider {
public:
explicit LazyShadowTreeRevisionConsistencyManager(
ShadowTreeRegistry& shadowTreeRegistry);
void updateCurrentRevision(
SurfaceId surfaceId,
RootShadowNode::Shared rootShadowNode);
#pragma mark - ShadowTreeRevisionProvider
RootShadowNode::Shared getCurrentRevision(SurfaceId surfaceId) override;
#pragma mark - ShadowTreeRevisionConsistencyManager
void lockRevisions() override;
void unlockRevisions() override;
private:
std::mutex capturedRootShadowNodesForConsistencyMutex_;
std::unordered_map<SurfaceId, RootShadowNode::Shared>
capturedRootShadowNodesForConsistency_;
ShadowTreeRegistry& shadowTreeRegistry_;
uint_fast32_t lockCount{0};
};
} // namespace facebook::react